If a player earns a certain number of points before dying, called a score chain, he or she earns a choice of an offensive support action such as a mortar strike or missile attack or a defensive support action such as intel or ammo. For example, at the start of the game the sniper class does not have a proper sniper scope available, and the player must reach level 3 to unlock a combat scope. The player earns experience during gameplay to level up and unlock additional weapons and weapon accessories. Multiplayer is class based, with three classes available – Rifleman, Special Ops, and Sniper. Medal of Honor s multiplayer was developed by EA DICE. Army Ranger Specialist Dante Adams of the 75th Ranger Regiment, and AH-64 Apache gunner Brad "Hawk" Hawkins. For the remainder, the player alternates between the roles of a Delta Force sniper codenamed Deuce, as well as U.S. For half of the game, players assume the role of a Navy SEAL DEVGRU operator codenamed Rabbit. The campaign takes place in Afghanistan, in 2002. The games single-player campaign was developed by newly named EA Los Angeles studio Danger Close Games, which was a rebranding of the old EA LA Medal of Honor Airborne team. Players can request ammo from teammates in the single-player campaign, though this is limited. The modification of Unreal Engine 3.0 allows players to slide to cover and other combat moves. Typical in-game objectives include raiding enemy hideouts, hostage rescues and undercover operations. Gameplay focuses on portraying operations in Afghanistan.
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